

NPC AI includes among others: collecting fruits, satisfying their needs, spending their free time, but also (if necessary, depending on the level and how you play): stealing to survive, guarding their plantations against thieves, fighting, waging war,….Completely dynamic worlds: shapeable terrain, waves flowing through said terrain (and possibly eroding it), vegetation growing depending on the terrain and water, villages expanding and shrinking.

Free Game and Challenge mode (okay, that one’s a bit less relaxing).Generally just relaxing gameplay where you build your irrigation channels, shape the farmland, build paths and maybe collect some fruits yourself.However you shape the world, decides what path the story takes. Story mode with 5 main missions, several side missions, parkour maps (incorporating the terraforming), minigames, treasure maps, photo quests and other surprises.Or just burn everything down again in a revolution. Depending on the terrain you provide and their society stats, they may even start building factories. Watch what kind of shenanigans your people are up too. But if you’re not busy building, you can also just relax. There’s no point in having all these plantations if it takes ages to reach them. Oh, and make sure the paths to those trees don’t pass around a dozen lakes and mountains and stuff. And these trees are the key to your success: provide enough plants of all the different types to allow your people to satisfy their needs and make their village prosper. Raise and lower the land to protect your villages from waves and floods, all while using that very same water to build lakes and rivers, turning the desert land into a lively forest of trees and bushes. In classical god game fashion, Tidal Tribe gives you the power to shape the terrain. A relaxing God Game about Terraforming, Water and Farming.
